What a Team Actually Spends on AI Images: Reading the Bulk Coin Packages
By The Fellowi Team · · 6 min read

Somebody on the team will eventually ask the budget question, usually in a meeting and usually as “how much does one image cost”. It is the wrong question, and answering it with a coin price is how teams end up either overspending or buying the smallest package three times a week. This is a short memo on the right question and how to answer it in a week.
Step 1: plan in finished assets, not coins
A finished asset is a picture that leaves the building: it goes into the deck, the post or the client folder. Its cost has three parts, multiplied together: what one coin costs you in the package you buy, how many coins one attempt takes with the settings you actually use (quality, references and the prompt enhancer each change it), and how many attempts it takes to get one picture you keep. The first two are on the product page, which is generated from the code that charges, so it is never out of date. The third exists only in your team.
Step 2: measure your keeper rate for one week
Buy one of the small packages and use it for real work for a week. Count two things: the coins spent and the pictures kept. Failures do not count against you, because a generation that fails on our side refunds its coins automatically; what counts is the pictures your own eye rejects. Loose concept work for a moodboard keeps a large share of what it makes; a brief with a fixed product and a fixed face needs many more attempts per keeper. Your number is the one that matters, and it is usually not the one anybody guessed. Drafting cheaply first and only finishing the winners lowers it, as the draft-first post shows.
Step 3: read the ladder
The packages run from Starter to Scale, and the bonus share grows with size: the bigger the package, the larger the part of it that is bonus rather than paid coins. The top four, Business, Agency, Enterprise and Scale, were built for teams. With your keeper rate and your monthly volume of finished assets, the arithmetic is simple: multiply, compare against the ladder, and pick the package that covers a month or two of real work. Coins do not expire, so buying ahead is not money lost; it is money tied up, which a finance team will care about more than the bonus. For the per-package comparison, read which package is the best value.
Step 4: one account, one wallet
Coins live in one account and cannot be moved to another one. A team therefore buys into a single account. People who generate by hand share that studio; production work goes through the API, where you can create several named keys that all spend the same balance and revoke one without touching the others. How agencies wire that up is in the agency API post. Checkout is by PayPal or crypto; if your accounts department needs particular paperwork for a purchase, ask support before you buy rather than after.
What a budget does not buy
A bigger package buys coins, nothing more. It does not buy a service level, a dedicated contact or priority in the queue. It does not buy exclusivity: another customer with a similar prompt can get a similar picture. It does not buy copyright, which machine-made images may not carry at all in many countries, as who owns AI images explains, although commercial use is allowed and we take no share. And it does not buy storage: files are deleted after the retention window shown on the product page, so archive what you keep on your own side.
When the week of measuring is done, the order goes through Fellowi Images, and the commercial terms are summarised in the commercial use post.
Questions this post answers
Which coin package should a small team start with?
One of the small ones, for a week, to measure how many attempts a usable picture takes in your own work. Buy a team-sized package only once that number is known, because its bonus is only worth something if you actually spend the coins.
Can several people on a team share one balance?
Coins belong to one account and cannot be transferred to another, so a team works from one account. For production work the API lets you create several named keys that all draw on that one balance.
Do we pay for generations that fail?
No. A generation that fails on our side is refunded automatically, so the only waste in a budget is pictures your team rejects by eye. That rejection rate is the number to measure.
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